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Old Feb 18, 2006, 10:08 AM // 10:08   #1
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Default omfg change relic runs

In a tie, why does the most recent capturing team win?? My guild just lost to a noob ranger spike because we capped at 1 second and they capped at less than 1 second, after both teams waited 5 mins to see if either would try to reclaim their relic. Their relic person camped at their ghost, and our relic runner camped at our ghost. It doesn't make sense that you should make people wait forever. It also doesn't make sense that the slowest team should win.
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Old Feb 18, 2006, 10:09 AM // 10:09   #2
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Since this thread is in the suggestions forum, I'm going to have to ask that you suggest a constructive change to this system as it is, otherwise this thread's going to have to be closed.
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Old Feb 18, 2006, 11:04 AM // 11:04   #3
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Since it was a noob ranger team.. Why did you not just kill them and cap relic?
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Old Feb 18, 2006, 05:19 PM // 17:19   #4
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I think he's suggesting that the first team to cap should be the ones to win, since that team is more likely to be "ahead in the race".

So if the poster wants to edit to say this, then

/Signed
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